Add a scaffold for a command
This commit is contained in:
79
GodReplacementProduct/InteractionHandler.cs
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79
GodReplacementProduct/InteractionHandler.cs
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using System.Reflection;
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using Discord;
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using Discord.Interactions;
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using Discord.WebSocket;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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namespace GodReplacementProduct;
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public class InteractionHandler : IHostedService {
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private readonly DiscordSocketClient _client;
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private readonly InteractionService _handler;
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private readonly IServiceProvider _services;
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private readonly ILogger<InteractionHandler> _logger;
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public InteractionHandler(DiscordSocketClient client, InteractionService handler, IServiceProvider services, ILogger<InteractionHandler> logger)
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{
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_client = client;
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_handler = handler;
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_services = services;
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_logger = logger;
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}
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public async Task StartAsync(CancellationToken cancellationToken) {
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_client.Ready += ReadyAsync;
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await _handler.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
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_client.InteractionCreated += HandleInteraction;
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}
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private async Task ReadyAsync()
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{
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var options = _services.GetService<IOptions<DevelopmentOptions>>();
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if (options is not null) {
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_logger.LogInformation("Development mode, registering commands to guild {0}", options.Value.TestGuildId);
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await _handler.RegisterCommandsToGuildAsync(options.Value.TestGuildId, true);
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} else {
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_logger.LogInformation("Registering commands globally");
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await _handler.RegisterCommandsGloballyAsync(true);
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}
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}
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private async Task HandleInteraction(SocketInteraction interaction)
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{
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try
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{
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// Create an execution context that matches the generic type parameter of your InteractionModuleBase<T> modules.
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var context = new SocketInteractionContext(_client, interaction);
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// Execute the incoming command.
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var result = await _handler.ExecuteCommandAsync(context, _services);
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if (!result.IsSuccess)
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switch (result.Error)
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{
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case InteractionCommandError.UnmetPrecondition:
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break;
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default:
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break;
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}
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}
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catch
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{
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// If Slash Command execution fails it is most likely that the original interaction acknowledgement will persist. It is a good idea to delete the original
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// response, or at least let the user know that something went wrong during the command execution.
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if (interaction.Type is InteractionType.ApplicationCommand)
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await interaction.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
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}
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}
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public Task StopAsync(CancellationToken cancellationToken)
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{
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_client.Ready -= ReadyAsync;
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_client.InteractionCreated -= HandleInteraction;
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return Task.CompletedTask;
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}
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}
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