Couple a basic simulation to the web server
This commit is contained in:
105
src/main.rs
105
src/main.rs
@@ -1,16 +1,43 @@
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#![feature(proc_macro_hygiene, decl_macro)]
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#[macro_use] extern crate rocket;
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#[macro_use]
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extern crate rocket;
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use std::fmt::Write as FmtWrite;
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time::Duration;
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use std::sync::{Arc,Mutex};
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use legion::prelude::*;
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use rand::prelude::*;
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use rocket::State;
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#[derive(Clone, Debug, PartialEq)]
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struct Name {
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name: String,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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struct Position {
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x: f64,
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y: f64,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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struct Velocity {
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dx: f64,
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dy: f64,
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}
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struct ObjectOutput {
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pub name: String,
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pub x: f64,
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pub y: f64,
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}
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struct SimState {
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pub monotonic: u64,
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pub counter: u64,
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pub iteration: u64,
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pub objects: Vec<ObjectOutput>
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}
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type WrappedState = Arc<Mutex<SimState>>;
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@@ -19,30 +46,68 @@ type WrappedState = Arc<Mutex<SimState>>;
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fn index(sim: State<WrappedState>) -> String {
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let state = sim.lock().unwrap();
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format!("Hello, world! It's round {} but also {}", (*state).monotonic, (*state).counter)
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let mut result = String::from("Hello, world!\n");
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write!(&mut result, "Iteration {}\n", (*state).iteration).unwrap();
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for object in &(*state).objects {
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write!(&mut result, "Object {} at {}, {}\n", object.name, object.x, object.y).unwrap();
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}
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result
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}
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fn update_state(s: &Arc<Mutex<SimState>>) {
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let mut state = s.lock().unwrap();
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fn simulation(s: WrappedState) {
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std::thread::spawn(move || {
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let universe = Universe::new();
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let mut world = universe.create_world();
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let mut rng = thread_rng();
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(*state).monotonic += 1;
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(*state).counter = (*state).monotonic % 10;
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world.insert(
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(),
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(0..999).map(|n| {
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(
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Name { name: format!("Entity {}", n)},
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Position { x: 0.0, y: 0.0 },
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Velocity {
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dx: rng.gen_range(0.0, 1.0),
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dy: rng.gen_range(0.0, 1.0),
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},
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)
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}),
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);
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loop {
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let update_query = <(Write<Position>, Read<Velocity>)>::query();
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for (mut pos, vel) in update_query.iter(&mut world) {
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pos.x += vel.dx;
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pos.y += vel.dy;
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}
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let mut state = s.lock().unwrap();
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(*state).iteration += 1;
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let mut result: Vec<ObjectOutput> = vec![];
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for (name, pos) in <(Read<Name>, Read<Position>)>::query().iter(&mut world) {
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result.push(ObjectOutput{ name: name.name.clone(), x: pos.x, y: pos.y });
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}
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(*state).objects = result;
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thread::sleep(Duration::from_secs(1))
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}
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});
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}
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fn main() {
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let state = Arc::new(Mutex::new(SimState {
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monotonic: 0,
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counter: 0
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iteration: 0, objects: vec![]
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}));
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let inner_state = Arc::clone(&state);
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thread::spawn(move || {
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loop {
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update_state(&inner_state);
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thread::sleep(Duration::from_secs(1))
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}
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});
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simulation(Arc::clone(&state));
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rocket::ignite().manage(Arc::clone(&state)).mount("/", routes![index]).launch();
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rocket::ignite()
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.manage(Arc::clone(&state))
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.mount("/", routes![index])
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.launch();
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}
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